2K
Cloud Chamber (2K) is seeking an experienced level designer to shape the world and player journey in the upcoming BioShock title. You'll handle spatial design and geometry blocking while using Blueprint scripting to bring gameplay mechanics to life. Your work spans collaborative efforts with architects, engineers, artists, and narrative teams to realize the project's creative vision across combat, AI, exploration, progression, and story-driven sequences. As a senior contributor, you'll also mentor junior designers while tackling complex cross-disciplinary challenges from concept through completion. This role suits designers with at least five years of professional game design experience and a shipped AAA title under their belt. You should be a self-directed problem-solver comfortable working across global time zones within a large organization. Familiarity with Unreal Engine is valued, though your proven track record in collaborative, systems-driven design matters most. The position is based in Montréal, Quebec, Canada, at 2K's Cloud Chamber studio.
Expand to read the complete role requirements.
As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design team that is breathing life into a new and fantastical world.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
As a collaboratively minded designer you are eager to work with a global design team to pitch and develop playable game content. You are a dreamer and a creator who isn't shy about sharing your ideas. At Cloud Chamber we encourage design theory discourse and the free exchange of ideas. You’re able to give constructive feedback, and receive it as well. You’re a gamer; always playing the next, new thing, often revisiting the oldies as well, learning from what you’ve played, good and bad, and sharing your findings with the team.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
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