2K
Join 2K's Cloud Chamber studio in Montreal as a Senior Level Artist to design immersive environments for the next BioShock game. You'll build visually compelling worlds using modular construction techniques, develop architectural systems that support gameplay and narrative, and own your levels from concept through completion. Your work will balance aesthetic ambition with technical precision, translating art direction into buildable frameworks while iterating layouts to enhance combat, level design, and environmental storytelling. This role suits experienced environment artists comfortable leading creative vision while collaborating across multiple disciplines—level design, modeling, narrative, concept, combat, and cinematics. You'll participate in look development, mentor peers on art standards and processes, and communicate effectively with production to meet project milestones. The position demands proficiency in blocking, modular asset creation, and adherence to technical best practices while maintaining constructive feedback practices. Based in Montreal, Quebec, this is a full-time senior position at a AAA studio committed to high standards and technological innovation. The role offers long-term creative ownership and the opportunity to shape a major franchise alongside teams pushing the boundaries of game development.
Expand to read the complete role requirements.
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you’ll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds, create and maintain modular kits to optimally build believable and detailed spaces, and propel the narrative through environmental storytelling, bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
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