2K
You'll design and implement memorable combat encounters for BioShock 4 at Cloud Chamber, working across scripting, layout iteration, and polish. Your role centers on creating handcrafted moments that leverage the game's core systems while maintaining strong pacing and player engagement. You'll partner with leads in combat, world design, and systems to determine optimal technical and creative solutions, then collaborate with cross-functional pods to refine content through iteration and review. This position suits experienced designers with a minimum of five years in the industry, including substantial work on at least one AAA title. You should bring deep expertise in encounter scripting, moment-to-moment gameplay design, and Unreal Engine with proficiency in visual scripting tools. Strong storytelling sensibility paired with systems design knowledge is essential, as is comfort driving collaboration across AI, progression, exploration, and narrative teams to ensure variety and world coherence. Based in Montréal, Quebec, this is a full-time senior-level role where you'll help establish best practices for encounter implementation while meeting project milestones and maintaining the studio's quality standards.
Expand to read the complete role requirements.
As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You’re a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you’ll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant reality while taking ownership of complex design challenges.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
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