2K
You'll spearhead AI character development and combat mechanics for an upcoming BioShock title at Cloud Chamber, working alongside designers, artists, and engineers across Montréal and Novato offices. Your role encompasses pitching and prototyping interactive AI systems, owning combat implementation within cross-functional pods, and refining behavior parameters throughout development. You'll document design standards, communicate technical workflows to content teams, and tackle emergent gameplay challenges that prioritize player agency and creative expression. This position suits experienced designers comfortable with Unreal Engine and proven track records developing AI-driven combat systems. You'll thrive in a collaborative environment that values innovation and staying current with technological solutions, balancing creative ambition with technical performance constraints. The role is based in Montréal, Quebec with regular cross-site collaboration. This is a full-time position at a major AAA studio working on a flagship IP franchise.
Expand to read the complete role requirements.
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
In this combat design capacity, you will support the Creative Director’s vision, ensuring creative intent is translated into a performant reality while taking ownership of complex design challenges.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
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