2K
2K is hiring a Principal Technical Animator for their Brighton studio to lead the technical vision and architecture of gameplay animation systems across AAA titles. This is a senior, non-managerial role that bridges art, design, and engineering, focusing on implementing cutting-edge animation technologies like Motion Matching and AI-driven solutions while maintaining strict performance standards. You'll define technical standards, solve complex runtime challenges, and shape the studio's long-term animation strategy. This position suits experienced technical animators with deep expertise in Unreal Engine's animation toolset and a proven track record shipping AAA games. You need master-level knowledge of Anim Blueprints, Control Rig, State Machines, and advanced optimization techniques, plus the ability to communicate complex technical concepts across disciplines. Strong C++ and Python skills are highly valuable, along with experience extending Unreal's core animation systems or working with tools like Maya, MotionBuilder, or Houdini. Based in Brighton with possible flexibility to Prague or Brno, this is a permanent position reporting to the Associate Director of Technical Animation. You'll mentor the animation department, drive R&D initiatives, and collaborate intensively on game feel and character mechanics while maintaining your focus on architecture and innovation rather than people management.
Expand to read the complete role requirements.
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Job Title |
Principal Technical Animator (Gameplay) |
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Department |
Technical Art |
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Location(s) |
Brighton, Prague, Brno |
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Reports To |
Associate Director Technical Animation |
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Job Type (Permanent, fixed term, internship) |
Permanent |
Job Summary
The Principal Technical Animator (Gameplay) will help define the technical vision, architectural framework, and long-term strategy for character animation integration across the studio. In this highly influential role, you will champion innovation, driving the adoption of cutting-edge technologies to ensure our games achieve world-class animation quality and responsiveness. You will serve as a technical authority on gameplay animation, solving the studio’s complex R&D challenges while collaborating with design, animation and engineering to establish future-proof pipelines. While not a people manager, you will inspire, mentor, and elevate the technical capabilities of the entire animation department.
Duties and Responsibilities
Essential Skills, Attributes and Experience
Highly Desirable
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.
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