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Hangar 13's Brighton studio is building a new design group and seeking an experienced Principal Mission Designer to lead the charge. You'll own complex, narrative-driven missions from conception through release, combining spatial design, Blueprint scripting, and character-driven storytelling. Collaborating across disciplines and multiple time zones, you'll shape how players experience the studio's games while establishing workflows and best practices that elevate the entire team. This role demands deep expertise in 3D level design that guides player behavior through smart pacing and environmental storytelling, plus expert-level Blueprint scripting and technical problem-solving. You'll mentor senior and mid-level designers while working alongside the Mission Design Lead to champion the creative vision across all departments. The ideal candidate brings a track record of shipping multiple AAA titles in senior design roles, proven mastery of Unreal Engine, and demonstrated success aligning global teams. Strong narrative craft, technical documentation skills, and open-world design experience are valuable additions. A game design degree or equivalent experience rounds out the profile. The position is hybrid-based in Brighton.
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Reports to |
Associate Mission Design Director |
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Job Title |
Principal Mission Designer |
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Job Primary Location |
Brighton |
What We Need
Hangar 13 is looking for an experienced Principal Mission Designer to join the team in Brighton and help to form the core of a new design group. As far as our games are concerned, Missions are stories the player can experience that combine incredible level design, smart use of mechanics and interesting characters to surprise and delight.
What You’ll Be Doing:
What We’re Looking For:
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