2K

Principal Mission Designer

Brighton, England, United Kingdom

About the role

Hangar 13's Brighton studio is building a new design group and seeking an experienced Principal Mission Designer to lead the charge. You'll own complex, narrative-driven missions from conception through release, combining spatial design, Blueprint scripting, and character-driven storytelling. Collaborating across disciplines and multiple time zones, you'll shape how players experience the studio's games while establishing workflows and best practices that elevate the entire team. This role demands deep expertise in 3D level design that guides player behavior through smart pacing and environmental storytelling, plus expert-level Blueprint scripting and technical problem-solving. You'll mentor senior and mid-level designers while working alongside the Mission Design Lead to champion the creative vision across all departments. The ideal candidate brings a track record of shipping multiple AAA titles in senior design roles, proven mastery of Unreal Engine, and demonstrated success aligning global teams. Strong narrative craft, technical documentation skills, and open-world design experience are valuable additions. A game design degree or equivalent experience rounds out the profile. The position is hybrid-based in Brighton.

Full job description

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Reports to

Associate Mission Design Director

Job Title

Principal Mission Designer

Job Primary Location

Brighton

What We Need

Hangar 13 is looking for an experienced Principal Mission Designer to join the team in Brighton and help to form the core of a new design group. As far as our games are concerned, Missions are stories the player can experience that combine incredible level design, smart use of mechanics and interesting characters to surprise and delight.

What You’ll Be Doing:

  • You will own highly complex, high-impact story missions, driving them from early concept through to final polish and release.
  • You will design memorable mission locations, pitch and develop captivating narrative scenarios, and script complex logic using Blueprint and our suite of internal tools.
  • You will cooperate with a multidisciplinary team of developers to ensure all aspects of the in-game experience fit the tone and creative vision of the project.
  • You will work closely with the Mission Design Lead and other stakeholders to help define, champion, document and maintain efficient workflows, tools and best practices to boost the team’s efficiency.
  • You will mentor, onboard, and elevate senior and mid-level designers, fostering a culture of continuous learning, rigorous feedback, and top-tier design principles.

What We’re Looking For:

  • Exceptional, proven design skills both conceptually (on paper/documentation) and technically (in-engine).
  • Deep expertise in creating complex 3D layouts that intuitively guide the player, telegraph affordances, ensure correct pacing, and emotional engagement.
  • Expert-level scripting capabilities in Blueprint (or similar systems) and the ability to diagnose and fix complex technical issues.
  • Outstanding collaboration and communication skills, with a track record of successfully aligning multi-disciplinary teams across multiple global locations.
  • Released multiple high-profile AAA titles in a Senior or Principal Level/Mission Design capacity.
  • Deep, production-proven experience with Unreal Engine.

You Might Also Have:

  • A deep understanding of how to craft compelling narratives while maintaining tonal consistency within an established project vision.
  • Strong documentation skills, proficiency with Wiki systems or Confluence is a plus
  • Bachelor’s degree, or equivalent experience, in Game Design or other related discipline
  • Open World level design experience is a plus

#LI-Hybrid

Senior Mission Designer

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