2K
You'll design and develop combat systems for the upcoming BioShock title at Cloud Chamber, working within an immersive sandbox environment. Your responsibilities include implementing combat content alongside the design team, establishing workflows that maintain consistency and quality, and refining encounter frameworks that balance accessibility with depth. You'll collaborate across art, engineering, animation, and audio disciplines to create an FPS combat experience that rewards player creativity and experimentation in a dynamic, reactive world. This role suits designers who think beyond traditional combat mechanics and enjoy crafting encounters that accommodate diverse playstyles. You should have hands-on experience with game mechanics and AI systems, familiarity with standard game development toolsets and pipelines, and a keen eye for emerging technology trends. A collaborative mindset and comfort working within cross-functional teams is essential. The position is full-time, based in Montréal, Quebec, Canada, at 2K's Cloud Chamber studio. The studio emphasizes high creative standards and aims to develop emotionally resonant, meaningful gaming experiences.
Expand to read the complete role requirements.
As a Combat Designer at Cloud Chamber, you will join our talented development team to help shape the combat gameplay and immersive sandbox world of BioShock. In this role, you’ll collaborate with a passionate group of game developers to craft experimental gameplay experiences that support player expression and ingenuity—bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. We strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after the credits roll.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
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