2K
At Cloud Chamber (2K's Montreal studio), you'll serve as Associate Art Director on the upcoming BioShock project, overseeing visual quality and creative execution across internal and external art teams. Your role bridges art direction and production management—you'll establish visual standards, provide creative briefs to co-development partners, conduct quality reviews, and ensure all departments (characters, environments, effects, UI, VFX) align with the overarching artistic vision. You'll also mentor art leads and individual contributors, develop reference documentation, and support recruitment and team development initiatives. This position suits experienced artists or art directors ready to step into leadership with cross-functional collaboration skills. You'll work closely with tech art, level design, narrative, and cinematics teams to ensure cohesive visual storytelling. The role demands strong communication abilities—translating creative direction into actionable guidance for both internal staff and external partners—plus the maturity to give meaningful feedback and empower others' creativity. Based in Montréal, Quebec, this is a full-time position at a major AAA studio working on an established, beloved franchise. The posting doesn't specify required years of experience or particular software expertise, but the scope suggests someone with solid art department background and proven leadership capability.
Expand to read the complete role requirements.
As an Associate Art Director at Cloud Chamber, you will join our talented development team to help shape the visual excellence and output of our Art Department, defining and evangelizing the realization pillars for our game visuals while managing quality expectations for both internal and external development teams. You will be responsible for managing the relationship with our co-development partner; aligning with their art team, upholding the creative vision of the project, and delivering clear, actionable briefs that translate the overarching creative vision into cohesive, actionable benchmarks for deliverables. By leading this passionate group of artists to craft breathtaking environments, characters, and effects that support the overarching Art Vision, we will bring the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
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