# Lead Technical Artist - Shaders at 2K This Lead Shader and Material Artist role at Hangar 13 (a 2K studio) involves setting the visual and technical standards for shader and material workflows on AAA projects using Unreal Engine 5. You'll drive innovation in look development, establish optimized pipelines balancing visual fidelity with real-time performance, and lead research into advanced rendering features like Lumen and Nanite. The position also includes mentoring a team of shader and material artists, collaborating with art directors and external partners, and developing complex materials across characters, environments, weapons, and cinematics. This opportunity suits experienced technical artists with deep UE5 expertise and a proven leadership track record. You should have at least 7 years in game development with 2+ shipped AAA titles, plus expert-level knowledge of the material editor, physically-based rendering workflows, and performance optimization across platforms. Strong cross-discipline collaboration and mentoring abilities are essential. Based in Brighton or Brno with a requirement to be onsite at least 3 days weekly, this is a permanent position. Desirable skills include procedural material workflows (Substance Designer, Houdini), HLSL shader programming, real-time ray tracing experience, and open-world material systems knowledge. Location: Brighton, England, United Kingdom Apply: https://getfoundi.com/apply/lead-technical-artist-shaders-2k-c638cae8 Sourced and republished by GetFoundi - an AI-discoverable job board.