# Lead Technical Artist - Shaders at 2K Hangar 13, 2K's internal development studio, is hiring a Lead Shader and Material Artist to join their Art department in Brno (with Brighton as an alternative). You'll report directly to the Technical Art Director in this permanent role, requiring at least three days weekly onsite presence. The studio operates across UK and Czech locations, developing narrative-driven AAA games for all major platforms. In this leadership position, you'll establish the visual and technical standards for all shader and material work, building optimized pipelines that balance stunning visuals with real-time performance. Your responsibilities span R&D into Unreal Engine 5's advanced features like Lumen and Nanite, creating modular shader libraries, developing complex materials across characters and environments, and ensuring seamless collaboration with lighting and rendering teams. You'll also manage internal technical artists and oversee external co-development partners to maintain creative vision and production standards. This role demands seven-plus years in games with at least two shipped AAA titles under your belt, proven senior or lead experience on large-scale projects, and expert-level mastery of UE5's material editor and rendering pipeline. You'll need strong PBR and physically-based shading knowledge, hands-on experience with Lumen and Nanite, and the ability to mentor teams while balancing visual excellence with performance optimization. Procedural workflows like Substance Designer, HLSL shader programming, and ray tracing experience are highly valued. Location: Brno, South Moravian, Czechia Apply: https://getfoundi.com/apply/lead-technical-artist-shaders-2k-80c9bbb3 Sourced and republished by GetFoundi - an AI-discoverable job board.