# Gameplay Systems Software Engineer at 2K Small Axe Studios, 2K's newly launched independent studio in Burnaby, is building a next-generation sports franchise and seeking a C++ Gameplay Systems Software Engineer to develop the runtime systems powering large-scale crowds, pedestrians, and NPC populations. You'll design and implement performant simulation architecture, collaborate with AI and animation teams to translate behavioral requirements into optimized code, and build LOD and culling systems capable of managing thousands of active agents while maintaining frame-rate performance. The ideal candidate brings at least three years of professional game development experience with strong modern C++ expertise and proven production work in Unreal Engine 4 or 5. You should be comfortable profiling and optimizing under strict CPU and memory budgets, have built gameplay or simulation systems previously, and communicate effectively across disciplines. Experience with UE5's MassEntity framework, crowd simulation, or agent-behavior systems is especially valuable, as is prior AAA shipped title experience. This is a full-time position in Burnaby, British Columbia, with a salary range of $71,400–$105,660 annually, plus potential bonus and equity compensation alongside comprehensive benefits. Location: Burnaby, British Columbia, Canada Apply: https://getfoundi.com/apply/gameplay-systems-software-engineer-2k-8f7e3515 Sourced and republished by GetFoundi - an AI-discoverable job board.